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Restrict gambling-like features in video games for under-16s

Open 13 official signatures 📡 RSS feed

Petition request

That the House of Representatives age-restrict gambling-like features in video games such as loot boxes for users under 16 and ban gambling-like features in video games targeted at or accessible to them.

Why this petition

The reason for this petition is to protect young people from being exposed to gambling-like mechanics in video games, such as loot boxes and random reward systems. These features can encourage bad spending habits and may contribute to unhealthy gambling behaviours at an early age. Introducing age restrictions would help ensure that children and teenagers are protected from potential financial and psychological harm.

📖 Background

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What is the topic?

This petition asks the New Zealand Parliament to restrict "gambling-like features" in video games for people under 16. The main focus is on loot boxes. A loot box is a virtual container in a game that players buy with real money. When opened, it gives random items, such as skins, weapons, or characters. Because the outcome is random and costs money, critics argue it functions like a slot machine. The petition seeks an age restriction for these features and a ban on them in games specifically targeted at children.

Current situation in New Zealand

New Zealand currently does not have specific laws banning loot boxes in video games. The Gambling Act 2003 regulates gambling, but it has not been explicitly applied to digital in-game purchases. However, the government has been reviewing this area. In recent years, the Ministry of Business, Innovation and Employment (MBIE) and the Gambling Commission have investigated whether loot boxes constitute gambling. While no ban is currently in force, there is ongoing public debate and international pressure to regulate these mechanics to protect minors.

Arguments in favour

  • Protection of minors: Supporters argue that young people are more vulnerable to the psychological effects of random rewards, which can mimic the dopamine hits associated with gambling.
  • Financial harm: There are concerns that children may spend significant amounts of money without fully understanding the value, leading to debt or conflict at home.
  • Prevention: Early exposure to gambling-like mechanics may normalize gambling behaviour, potentially leading to problem gambling in adulthood.

Arguments against

  • Definition of gambling: Opponents argue that loot boxes are not gambling because the items have no cash value and cannot be exchanged for money directly. They view them as a form of entertainment or collection.
  • Parental responsibility: Some argue that it is the role of parents to manage their children’s screen time and spending, rather than the government imposing restrictions.
  • Industry impact: Game developers argue that loot boxes are a standard business model that funds free-to-play games. Banning them could reduce the availability of affordable games for all ages.

Relevant context

This issue is part of a broader global conversation. Countries like Belgium and the Netherlands have already restricted or banned certain types of loot boxes. In New Zealand, the issue has gained traction following reports of significant spending by minors and growing concern from health professionals about youth mental health. The petition reflects a demand for clearer legal boundaries to distinguish between gaming and gambling, particularly for those under 16.

Sign on parliament.nz →

Community verdict

7 support · 6 oppose

Community arguments

👍 For Rewa J. 21 Oct 2026
Parliament has a duty to protect children from products designed to encourage compulsive spending.
👎 Against Kahu W. 21 Oct 2026
The industry should be given a chance to self-regulate before Parliament imposes a broad ban.
👍 For Suki B. 21 Oct 2026
An independent review of game mechanics would give Parliament an evidence base for regulation.
👎 Against Mana P. 21 Oct 2026
A ban could push children toward unregulated games and platforms with even fewer safeguards.
👍 For Ravi N. 21 Oct 2026
Games targeted at children should be designed without mechanics that mimic casino gambling.
👎 Against Dan C. 21 Oct 2026
Digital literacy and parental guidance are more effective than a ban that children can easily bypass.
👍 For Mereana T. 21 Oct 2026
The Government should require clear odds and spending limits for gambling-like mechanics.
👎 Against Sam L. 21 Oct 2026
Better labelling and parental controls would address the problem without banning features for everyone.
👍 For Hana K. 21 Oct 2026
Game ratings already exist, but they do not reliably warn parents about loot boxes and in-game spending.
👎 Against Rohini P. 21 Oct 2026
Enforcement would be very difficult when games are sold globally through online stores.
👍 For Tom W. 21 Oct 2026
Random reward systems encourage repeated spending and can create unhealthy habits early in life.
👎 Against Ngaire D. 21 Oct 2026
Loot boxes are not legally gambling, and treating them as such would be a significant regulatory overreach.
👍 For Chris B. 21 Oct 2026
Age restrictions and a ban on gambling-like features for under-16s would protect young people from financial and psychological harm.
👎 Against Jade F. 21 Oct 2026
Most parents are capable of deciding what games their children play. A blanket restriction is unnecessary.
👍 For Mike J. 21 Oct 2026
Loot boxes use the same random-reward mechanics as gambling. Games aimed at children should not be allowed to normalise them.
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